Obbe Vermejj, who was in Rockstar North since it was called DMA Design, and stuck around until GTA IV, explained why they ...
A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
HomeLAN Fed has a Q&A with the guys at RenderWare today, an engine that has been used in a lot of console and PC titles. Andy Price of Criterion explains how they first got the idea to create ...